the game TERA's two core: action and depth

13. září 2011 v 7:53
  "TERA" English is the key demo experience PVP
  En Masse's "TERA" has invited the media held a small exhibition, MMORPG in the foreign media published a demo after demo report.
  Producer Chris Hager and producer assistant Stefan Ramirez first carried out some simple explanations. They told us the game's two core: action and depth. Action part of the action from the realistic fighting. First, we need to know is, Tera's goal of fighting is not automatically to the center. Unless your mouse has pointed to the monster, otherwise you can not hit. The same is true in the treatment mechanism. You need to stare at your enemy, in the moment of attack when the mouse leave. At the same time there will not be reading of spells and skills are instantaneous. Charge may require the game world, but they are effective immediately.Chris and Stefan also hope that we should not focus only on the fighting game. "Tera" of the world there are many others equally weighty. Game has the world's most famous fantasy writer (RK MacPherson is one) to write the grand story. Cover story of the world, including 80 regions, 25 cities and villages, and more than 1,000 missions for players to experience.
  Politics: The rule of territorial
  Although the "Tera" the world is not hostile to each other factions to create conflict, but the friction between groups and trade unions in the game induced by the political system, the occurrence of the struggle is inevitable. Trade unions and individual players can rule by political campaigns to the game world, 18 territories (Greyhounds are each divided into several regional) one. The Vanarch (Lord) can improve and set everything within the tax territory. If necessary, they can even turn off the territories of the auction. Lord can be blood and iron, and the game's PVP game rules, or you can win over other players with the respect and votes to win. This system is really interesting is that players will be how to understand it, and how to rule their own territory.
  PVP server to server
  Stefan and Chris are happy and mysterious tell us the PVP server to server will be available as the game open. They want PVP players can battle, this is a PVP server to server system. They can not explain too much detail, but they referred to the entire server will be able to invade other server where the incentives and predatory wealth. Players can invasion, defense, counterattack or even all the way to catch each other's territory in the server.
  Then finally to the demo section. My role is to "epee warrior (Slayer)", has a deadly melee attack dual wielding weapons career. My colleague Carolyn selected the "Slayers (Sorcerer)". The Stenfan is the name of "priest (Priest)", Chris is our "sword fighter (Warrior)" tank, and the other developers joined in, select the "Archer (Archer)" for the team to provide remote output. This time we came to a copy of the game late, chase the big villain Argons to one of their nests, there are many to be the metal of the undead. Our goal? Naturally get rid of them.
  In our demo, the available kill the little monster, which allows us to appreciate the good fight and professional. Epee warrior control is very flexible, you can hold down the left main weapon has been waved, and then is press the appropriate number of skills. Holding two weapons, epee warriors seem to focus on the single damage output, but as long as there are multiple monsters around, I can hit the three.Immediate concern at the way boss, a great team in front of argon, it has four legs, and a Shuozhuang tail, some of the hand with a sharp blade. Our tank skilled control argon, and I use some of the crystal to increase the crit chance and stayed behind the Boss. argon is very interesting battle, he would be crazy to jump around randomly in the room, occasionally we will be playing half to death, fortunately, our pastor always able to force out of the woods. It also frequently called devil to increase the difficulty of fighting. But our archers a good deal out of them. We have five, and spent a lot of cooperative effort just stick with it, avoid injury, and eventually knocked out of this guy.
  Overall my first "Tera" great experience. I tried to fight and to understand why the game can get E3 awards. Fighting, especially the hearty, and the balance in the team did very well. Although we have not seen the scene and interesting single-game field, but if the En Masse to ensure the quality of the game are the same as a copy of the perfect, then it is definitely a game worth looking forward to.
 

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